Intel Graphics doesn't support OpenGL 3.3 yet. OpenGL shading language version string: 1.30Īnd here's some stuff from my lspci: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)Ġ1:00.0 VGA compatible controller: Advanced Micro Devices nee ATI Whistler ![]() OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL vendor string: Intel Open Source Technology Center Here's a few snippets from my glxinfo output: (the whole thing is too long to put here) direct rendering: Yes I've got a hybrid intel/ATI graphics card, but any time I try to install flgrx I either get a desktop with no dash or I get no Xserver at all. Is there an intel driver that supports this? Is there a software-based openGL that I could use instead? I realize the driver support might not be there, but I'm just looking for some way to get my code to actually compile and run. The trick here is I don't care if it's fast. ![]() When I try to compile my code on my laptop (sony Vaio running 12.10), I get theĮrror error: undefined reference to 'glDrawArrays'. All the assignments have to be done using OpenGL 3.3 (shader based). I'm currently taking a graphics programming class.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |